GRAPHICS CONVERTER 3 - APPLICATION INTRODUCTION
- Screen Layout
- File Menus
Screen Layout
- Texture Window - Your Texture loads here for your viewing pleasure. If it's not there after you load it, you messed something up.
- File Menu - Basic File Menu that contains all of your functions for the Application.
- File Buttons - Use these to Load or Save a Texture.
- Zoom Buttons - You can Zoom In, Zoom Out, or Return to Original Size with these buttons.
- Format Buttons - These are quick format buttons. The "X5" Button stands for DXT5 Format, which you will not use. The
- Help - Here you can find out everything you need to know about what version you're using... and that's about it.
File Menus
The File Menu here isn't too extensive, but there are options that are confusing to some people. Be sure you're selecting the right format because some may look the same, but they'll corrupt your files.
File
- Open - Open your Texture to work on. Can either be .BMP or .DDS Format, but it must retain the original dimensions. If your Texture doesn't open, then you've either changed the original dimensions or it's an invalid file type.
- Open as Alpha Channel - After you've loaded your Texture for conversion, use this to load the Alpha Map over it before saving.
- Close - Closes the current window.
- Save - Saves your Texture in the current Format.
- Save as Alpha Channel - Saves the Alpha Channel of the current Texture. Useful for getting the Alpha Map of the original Texture if you don't plan to change it.
- Previously Used Files - Quick loads previously used Textures.
- Exit - Makes the program go buh-bye.
View
- Toolbar - Check or uncheck to Show or Hide the Toolbar.
- Status Bar - Check or uncheck to Show or Hide the Status Bar.
- Zoom In - Zooms in on the current Texture.
- Zoom Out - Zooms out from the current Texture.
- Compare Original Image - Gives data comparison to the Original image after a conversion. Not necessarily useful.
Format
- S3TC Format (My Encode Engine)
- DXT1 (1-bit alpha) - This DXT1 Format is used when retexturing Menu's and in-game Backgrounds, as well as any other Textures that need to be DXT1 Format.
- DXT2 (4-bit alpha premult) - Not used for FFXI Textures.
- DXT3 (4-bit alpha non-premult) - Not used for FFXI Textures.
- DXT4 (lerp alpha premult) - Not used for FFXI Textures.
- DXT5 (lerp alpha non-premult) - Not used for FFXI Textures.
- S3TC Format (S3 Encode Engine)
- DXT1 (1-bit alpha) - Not used for FFXI Textures.
- DXT2 (4-bit alpha premult) - Not used for FFXI Textures.
- DXT3 (4-bit alpha non-premult) - This is the most common DXT Format you'll use. Most FFXI Textures will need this conversion from .BMP to .DDS.
- DXT4 (lerp alpha premult) - Not used for FFXI Textures.
- DXT5 (lerp alpha non-premult) - Not used for FFXI Textures.
- DIB Format
- DIB24bit - Converts Texture to a 24-bit .BMP.
- DIB16bit [RGB444] - Converts Texture to a 16-bit .BMP. If you're using an AppleIIc computer, use this option... if you can. Otherwise, use 24-bit.
Window
- New Window - Opens the current Texture in another Format in a new window. Not really useful as I have no idea what Format it changes the file to.
- Cascade - Arranges all currently open windows in a Cascade manner. Totally cool if you've been in a cave for 27½ years.
- Tile - Arranges all currently open windows in a Tile manner. See above for relevance factor.
- Arrange Icon - Let's you arrange the windows.
- Window Select - Select which window you wish to have on top, in case you've maximized all of them...
©2006 Grumpy Rarab Ltd.