- Let's open VRS and your Model.
- Select the main Model.

- Making a judgement call, select a Vertex that you want to use the Weight of.
- Then open the Skeletal Weight Toolbox.

- Scroll down through the list to find out what the Skeletal Weight is. There might be more than one, so check the whole list.
- In my case, I'm going to use Skeleton-17 and the orignal Skeleton-14 that I set when I added the Wyvern.
- Unless you have a photographic memory, I suggest writing the Skeletons and Weights down for later reference.
- Then, you want to select the Vertices you will be adding Skeletal Weights to.

- Mine is going to be the entire Wyvern since I want to affect the way the whole Object moves.
- Then open the Skeletal Weight Toolbox again.

- Set your Weights according to what you got from the main Model. This is accomplished simply by double clicking the Skeletal value you want to change and inputing your new Weight.
- I broke mine up to give it a fluid rolling motion while the main Model is moving. However, notice that my Skeletal Weight total still equals 1.0.
- After you've gone through and set your Skeletal Weights, you can select the main Model and Export. It's that easy.
Some common wierdness during Skeletal Weight modification :

- Alot of Blank Values : This occurs because you have multiples Vertices selected that have multiple different Skeletal Weights. Be sure you only have the Vertices selected that you plan to change.

- The Death to Computer Box : This will pop up during Export for several reasons.
- You didn't configure your Primitive properly. If you didn't add a Primitive, this won't be your problem.
- You have one or multiple Vertices that don't have a Weight associcated with them. Happy hunting.
- You have one or Multiple Vertices that have total values not equal to 1.0. Again, happy hunting.